God Eater 2 resurfaces in Famitsu
posted on 07.25.12 at 01:21 AM EDT by (@salromano)
Producer and director reveal "Blood Arts" system.

Famitsu this week has a five-page look at God Eater 2, the first update on the PSP sequel since November last year.

The game is back with all new features, reworked graphics and character models (now closer to the game’s illustrations), a new “Blood Arts” system, better NPCs, and a new form of multiplayer (which they’re not talking about quite yet).

The mag features an interview with game producer Yusuke Tomizawa and director Kou Yoshimura, which disucsses the game’s development and Blood Arts system.

According to the pair, the reason for the game’s recent silence was due to a grand day-to-day struggle behind the scenes, putting the game through constant trial and error in efforts to meet fan expectations. However, they believe they’ve met and exceeded expectations with the game’s new concepts.

God Eater 2 will launch for PSP in 2012, said Tomizawa, but in order to realize its new concepts, development will take a little more time. A “big surprise” is being planned for the fall. Tomizawa didn’t provide any hints.

Regarding the game’s Blood Arts system, these are a set of over 100 attacks players can learn as they progress. According to Yoshimura, as players make use of their techniques, they will advance to the next stage and become further enhanced.

Blood Arts can be learned through weapons. But even when you switch weapons, you will still be able to make use of skills acquired through different weapons.

NPCs have been given a boost. NPCs meaning, the characters that follow and assist you in battle. Not those boring townsfolk! NPCs, such as Ciel, Julius, and Alisa, will each have their own optional character-specific episodes available to the player at any time, where each can gain Blood Arts. Unlike the original God Eater, NPCs are not being classified into “main” and “sub” groups.

And that’s about it. Tomizawa asks that fans look foward to further news, including details on new characters and missions.

Thanks, Sokuho@Hokanko, Re: Gigen.

  • KingOptimusOrigins111

    No PS Vita

    • http://gematsu.com/ Sal Romano

      The “big surprise” planned for fall could always be a PlayStation Vita version.

      • KingOptimusOrigins111

        Probably won’t since developers won’t push over to the PS Vita. I understand the PS Vita is moving real slow in sales but come on now Sony should just discontinue the PSP so developers can get the picture and move over to PS Vita.

        • http://gematsu.com/ Sal Romano

          That option is no where near viable. You have to understand that PSP has a 19 million user install base in Japan, so just as developers did with PS2 when PS3 came out, they’re going to keep making new games for it (at least in Japan).

          PS2 isn’t even “discontinued” after PlayStation 3′s six years on the market. If that’s what you’re holding out for with PSP, don’t wait on it.

          As for an option that’s actually considerable, Sony should simply visit developers and explain to them why they should be working on their platform. Maybe even toss some money their way for a few exclusive titles. Or offer to pay for marketing for high profile releases. I’m sure Nintendo did the same / is doing the same for Monster Hunter 4 (well, I’m not sure, but I’m assuming so).

        • http://gematsu.com/ Sal Romano

          That option is no where near viable. You have to understand that PSP has a 19 million user install base in Japan, so just as developers did with PS2 when PS3 came out, they’re going to keep making new games for it (at least in Japan).

          PS2 isn’t even “discontinued” after PlayStation 3′s six years on the market. If that’s what you’re holding out for with PSP, don’t wait on it.

          As for an option that’s actually considerable, Sony should simply visit developers and explain to them why they should be working on their platform. Maybe even toss some money their way for a few exclusive titles. Or offer to pay for marketing for high profile releases. I’m sure Nintendo did the same / is doing the same for Monster Hunter 4 (well, I’m not sure, but I’m assuming so).

          • KingOptimusOrigins111

            Paying them money might hurt Sony because right now they’re trying to restructure and be wise with their money. Their only option is to talk to the developers but the developers won’t make the jump because they’re looking at PS Vita sales. The thing is how can PS Vita sale if the developers won’t put games on it. I’m pretty sure Sony is talking to them but nothings happening. I’m not just talking about Japan, I’m also talking about American developers as well. Right now we have to wait till the next PS Vita Heaven Event, Gamescom 2012, & TGS 2012.

  • HanPaul

    Can’t wait!

  • whiteferrero

    awesome. hope this builds even further the awesomeness of the prev. game

  • stealth20k

    yay

  • hush404

    :( For a second there I thought it would be a Vita tile. I hope Sal’s suggestion that a ‘big surprise’ could be a vita version, but I wont get my hopes up. Either way, it’ll still be worth a play.