The Last of Us will have multiplayer
posted on 06.27.12 at 03:49 PM EDT by (@salromano)
But not main campaign co-op, says Druckmann.

The Last of Us will have some form of online multiplayer, creative director Neil Druckmann has confirmed.

“We are supporting multiplayer with The Last of Us,” Druckmann told Examiner. “We’re not ready to talk about the details of how multiplayer will be implemented, however we can say that it is not co-op within the main campaign.”

Previously, it’s been confirmed that The Last of Us would see subtle changes depending on how it’s played. Asked if it meant multiple endings, Druckmann affirmed a single storyline.

“We have a defined narrative arc we want to tell with The Last of Us – there is only one ending to the story and the game. At the end of the day, we are creating a video game and we’ve made sure that there are plenty of choices for the player to make either in combat or exploring the environment. In fact, with supplies being so scarce, it’s important that you take the time to explore and scavenge for anything that may aid you in the future.”

The Last of Us will launch for PlayStation 3 in 2013.

  • Yuenku

    From what E3 shown, this games looking to be pretty amazing.

  • HanPaul

    I just hope the controls are tight, unlike U3.

    • rockman29

      @HanPaul: Amen.

      Hated U3 MP, absolutely hated it. Poorly designed, and horrible controls.

      Uncharted 2 is the shining gem in the series. Uncharted 1 rocked as well. But Uncharted 3 was a travesty.

  • Malcolm Reynolds

    ^the controls werent tight in U3?

    What the crap game was I playing then? Had zero issues with the controls. Of course…I’m not here to nitpick the best franchise this gen. I’m simply here to play and enjoy.

    • rockman29

      @Malcolm Reynolds: I thought the controls were horrible as well.

      I played the death out of Uncharted 2. The controls were incredibly responsive.

      Uncharted 3 felt worse than Killzone 2. Killzone 2 felt OK, because the character really felt like he had weight. Uncharted is about fast moving though, and the lag with the reticle was absolutely unforgiveable for me in that game.

      I feel many had the same experience. The problem plagued the MP beta so early on, and the complaints started there. They never truly fixed the problem, because it might be inherent in how the game calculates player input and when it gives a call to the game to apply those inputs. It sucks, and it sucks badly.

  • Zero

    Does this game really need online multiplayer?

    I guess they are just following the trend.

    Publishers – We need online multiplayer so we can get more money out of the game!

    Me – Why not just make it an amazing single player experience?

    Publishers – NOOOOOOOOOO!!!

    Me – Fine, fine. Whatever…

    • Nagi

      @Zero:

      Well most gamers judge titles solely on their quantitative aspects, in particular, a games estimated completion time. So most gamers go by the logic of

      “the longer a game can keep my attention, the more likely I am to buy the game at full price.”

      So if a game (of the action genre in particular) fails to offer a ridiculously long campaign or offer multiplayer of some type, most consumers will feel that the game isn’t worth full price, and will wait for a dramatic cut, and/or buy it used, which in turn hurts the chances of a publisher/developer from profiting.

      Which is a damn shame since one of the best games I’ve played takes after the “short and sweet” format (Vanquish). Personally I judge a games worth on how entertaining it is from beginning to end. Every game can’t have the play time of Skyrim, nor would I want it to.

      People complain about action games being shorter these days, but its not really a legitimate argument, games have only gotten easier, hence why most games don’t take as long to complete. On that note I have no idea why anybody would even want to play games like Vanquish, Uncharted, Resident Evil, or Dead Space etc. for 20 plus hours, or demand a multiplayer mode for a game that can’t properly accommodate it.

      I’m more likely to replay a game that is short and to the point but exciting all the way through, than a game that is long as hell, and suffers from segments that lack enjoyment, relevance and/or entertainment value, or implements a multiplayer that has no competitive potential or depth.

      But here is what multiplayer (competitive in particular) does do on the business side of things, it usually prevents people from trading games in, as quickly, and the less people who trade their games in close after launch, the more new copies a publisher can ship to retail (In case you didn’t know, Publishers/Developers do not profit off of used game sales).

      And multiplayer (that is cooperative) tends to invite new gamers who were intimidated to tackle a game before. A good example is Dead Space, I knew people who had no doubt that series was good, but were to fearful to play it. But if I add co-op to it, downplay the horror, and upscale the action, then voila!

      I’m suddenly bringing in gamers that wouldn’t have touched the series before, add to fact that the old fans of a series are probably going to buy the new installment regardless on how much they complain about it, and I have an installment that outsells the previous one, regardless if it out does its predecessor in quality and design or not.

      • Zero

        @Nagi:

        Great post. Mine above was more of a joke.

        You explained it better than I could, I can’t add more to it.

        I can share a bit of my opinion. You can probably tell, I’m not someone who is sold on multiplayer making everything better. (Not saying you are either! You seem to be very similar to me in terms of what games you buy.)

        I do enjoy Co-Op, but I’m old school. I like good old split-screen offline Co-Op. I want to sit on the couch with my friend and play the game. (This means support offline co-op in full HD!!! Some games don’t do that, and it sucks!)

        The only problem with changing a game, like the example you gave with Dead Space. If you change it to much you might just lose those old fans.

        Then you have a game that old fans don’t recommend, and new fans are unsure of purchasing. It can explode and have the opposite effect.

        My fear is that if every game follows this trend, or logic, or whatever publishers call it. We will end up with a bunch of games that all play/look/offer the exact same thing.

  • DjangoRaijin

    I dont understand what you guys are talking about maybe… Actually I hav no idea my U3 always controlled right and it sure as hell wasnt a travesty. Naughty Dog hasnt messed up once this year and I have confidence that theyre not gonna start now.

  • Malcolm Reynolds

    Rockman, you and I often agree. Sadly, not this time good sir.

    U3 was a wonderful adventure start to finish. How ND got us to love Sully even more I do not know but they managed. How they got us to be more attracted to Chloe, to yearn more for Drake and Elena to find eachother, to want to explore harder, and play longer than ever before, I dont know but Im a fan for life.

    Hell, I thoroughly enjoyed Uncharted GA on the Vita and ND didnt even develop it.
    Why?
    B/C I’m invested.
    Invested in Drake and Sully’s life story.
    Invested in their adventures.
    Invested in something thats bigger than the mechanics of the gameplay or plotholes in the script.

    I am a part of something marvelous and refuse to play each new iteration searching for something to bitch about.

    I didnt even download the aiming fix patch until after I finished U3′s main campaign b/c I didnt see anything wrong in the first place and if it changed mid game it might throw off my chi.

    I just recently started playing the multiplayer with some buddies from work even though I have had the game since launch I never played Multi after the beta b/c I would rather run with friends than deal with randoms online.
    I find the multiplayer to be quite enjoyable.

    You want travesty sir….let me point you towards Kinect. Towards the RRoD. Towards the joke that is Rare.
    Towards the fact that the far superior Vita in every way is being outsold by an outdated underpowered fliptop kids toy trying to pass for a current gen games machine.
    Devil May Cry 2 was a travesty.

    U3 is by no means a travesty, or even remotely closed to being even the most minute misstep.
    U3 is fantastic.
    Stop comparing it to U2 and enjoy it on its own merits.
    Do you compare every game on every platform to U2 this gen?
    If so then every game in comparison blows whale ass.

    That doesnt sound like a fun way to approach this hobby to me.

    • rockman29

      @Malcolm Reynolds: I love the game man, I just hate the controls.

      I’m just throwing harsh words. It’s a good game. I just liked Uncharted 2 way better. The controls really hurt U3 for me.

      And yes, Kinect is a great example of an actual travesty. I agree :)

      Also no, I’m not comparing everything to U2, just U3. I expected a lot more from the game. I felt a lot of the game was lacking. I wasn’t particularly happy that the designers admitted making the setpieces before designing the story, for example. The disconnect between areas in the SP mode was embarrassing to say the least.

      I did use the aiming fix patch (the first time I played the full game in fact). I still felt the controls were laggy, but at least better than when I played the beta 6 months earlier. Again, U3 is a great game, but I expect more from ND after U2.

  • Peacenutman
    • rockman29

      @Peacenutman: It didn’t completely fix it. At least for me, I can tell a huge difference between Uncharted 2 and 3 still. Just because ‘oh there is a patch’ doesn’t mean it was totally fixed.

      Killzone 2 has input lag. Uncharted 3 has input lag. It’s just how it is. It’s literally measurable, I’m pretty sure Eurogamer even calculated it for Killzone 2. I’m a PC and a console games player. I will notice input lag. I can very easily tell when someone puts Vsync on in a PC game and the input begins to lag. If it’s there, I notice it.