Media Create Sales: 06/11/12 – 06/17/12
posted on 06.20.12 at 11:13 AM EDT by (@salromano)
Persona 4 Golden tops the chart.

PlayStation Vita moved big numbers in Japan this past week. The system itself sold over 34,000 units, most probably due to the release of Persona 4 Golden, which sold 137,000 copies. Lollipop Chainsaw, Grasshopper Manufacutre’s cheerleader chainsaw-wielding zombie action game, made the top ten on both PlayStation 3 and Xbox 360, selling over 53,000 and 14,000 units across each console, respectively.

Get the full software chart below.

  1. [PSV] Persona 4 Golden (Atlus, 06/14/12) – 137,076 (New)
  2. [3DS] Dragon Quest Monsters: Terry’s Wonderland 3D (Square Enix, 05/31/12) – 66,434 (662,946)
  3. [PS3] Lollipop Chainsaw (Kadokawa Games, 06/14/12) – 53,437 (New)
  4. [PS3] Tokyo Jungle (SCEJ, 06/07/12) – 35,989 (146,298)
  5. [PSP] Akiba’s Trip Plus (Acquire, 06/14/12) – 29,505(New)
  6. [PS3] Dragon’s Dogma (Capcom, 05/24/12) – 18,039 (437,248)
  7. [3DS] Maro Tennis Open (Nintendo, 05/24/12) – 17,856 (185,011)
  8. [Wii] Mario Party 9 (Nintendo, 04/26/12) – 16,143 (433,787)
  9. [360] Lollipop Chainsaw (Kadokawa Games, 06/14/12) – 14,422 (New)
  10. [3DS] Super Mario 3D Land (Nintendo, 11/03/11) – 9,244 (1,623,749)
  11. [PSV] Mobile Suit Gundam: Seed Battle Destiny (Namco Banadi, 06/07/12) – 8,826 (49,122)
  12. [3DS] Mario Kart 7 (Nintendo, 12/01/11) – 6,664 (1,741,745)
  13. [3DS] Fire Emblem: Awakening (Nintendo, 04/19/12) – 5,758 (413,787)
  14. [3DS] Monster Hunter Tri G (Capcom, 12/10/11) – 5,569 (1,477,374)
  15. [360] Root Double: Before Crime After Days (Yeti, 06/14/12) – 5,450 (New)
  16. [Wii] Wii Sports Resort (Nintendo, 11/11/10) – 3,918 (961,427)
  17. [3DS] Mario & Sonic at the London Olympics (Nintendo, 03/01/12) – 3,580 (183,824)
  18. [3DS] Gon Baku Baku Baku Baku Adventure (Namco Bandai, 06/14/12) – 3,208 (New)
  19. [PS3] Jissen Pachislot Hisshouhou! Hokutou no Ken F Seikimatsu Kyuuseishu Densetsu (Sega, 05/31/12) – 3,163 (21,801)
  20. [Wii] Wii Party (Nintendo, 07/08/10) – 3,071 (2,365,018)

And this week’s hardware sales (followed by last week’s numbers in parenthesis):

  1. 3DS – 61,793 (64,876)
  2. PlayStation Vita - 34,459 (13,383)
  3. PlayStation 3 - 14,673 (15,593)
  4. PSP - 9,740 (10,038)
  5. Wii - 5,963 (6,029)
  6. PS2 - 1,237 (1,091)
  7. Xbox 360 - 1,084 (1,001)
  8. DSi LL - 689 (615)
  9. DSi – 380 (383)

Thanks, 4Gamer.net.

  • RyoonZ

    Awesome I have save up about 70% now for the white Vita.
    It should suffice by the time P4G English come out.

  • FearMonkey

    And the PS2 continues it’s dominance over XBox360.

    P4G gave a nice bump for Vita too.

    • Sovereign Gale

      @FearMonkey: Which isn’t exactly hard, in Japan.

      • FearMonkey

        @Sovereign Gale: It’s still funny. Old gen hardware outselling current gen hardware. Hilarious.

  • chinglee

    As expected, P4G gace the Vita a much needed boost.

  • Elvick

    But… but… le doom!

  • Zero

    I hope the west embraces P4G the same way, and that it also leads to a spike in Vita sales.

    I’m already saving to get a Vita for the holiday season. First game I’m getting is Persona 4 Golden.

  • FaithlessMr

    Awesome software sales for Persona 4 za Goruden, not so amazing hardware sales for the Vita. Still impressive when you take on account the number of vita system sales in the previous weeks, but there’s still a long way to go domestically for the system.

    Sony, price cut and MonHun = instawin in japan.

    • DjangoRaijin

      @FaithlessMr: No price drop for Vita. Memory cards more than maybe, but for actual system no. For all the stuff youre getting out of the Vita youre getting a steal hands down. All Sony has to do is show that the Vita is not all talk and start building hype with some games that prove how good it actually is. But a price cut is not needed.

      • FaithlessMr

        @DjangoRaijin:
        See, I understand that, and I’m aware that the system is wonderful, tech wise, and that the price is fair. All of that makes perfect sense. But there’s a bridge that needs be to gapped between “right priced tech” and “consumer needs”. As much as it personally pains me to say this, thing is, nowadays the Vita is running up against mobile systems like the iphone and ipad, that are way more popular. Before I go any further, allow me to clarify some things about my pov that I definitely need to get out of the way real quick:

        A) I don’t think most iphone/ipad/android games are on the same league as handheld (PSP, DS, 3DS, Vita) games, since they offer different experiences.

        B) Just because I feel that way about mobile games, that doesn’t mean I believe they suck, since there are some amazing mobile exclusive games (I truly, honestly recommend anyone the Chaos Rings series, from Square Enix, which is honestly one of the most interesting rpg series that company endorsed in the recent years.)

        C) Even though I believe they’re leagues apart, both markets nowadays do coincide, whether we want it or not.

        Ok, so…with that out of the way…the thing is, even though the Vita is a game oriented system, whether the iphones ipads and whatanot aren’t, they currently battle for the same audience attention. And while the iphones and ipads do cost more than a Vita, the public knows very well what they do, and they do more than a Vita currently does. And most of the people simply believe that whatever they can do on a vita (or a 3ds!) can do as well on an ipad.

        So what can Sony do to bridge this gap? Showing what the system can do is amazing and really can help on occasion but…isn’t that what they’ve been doing pratically ever since the handheld was officially named? The whole world by now knows how great of a system it is (it truly is, it has the best screen I’ve seen on an handheld, that thing is beautiful and makes my eyes melt). But…costing what it does, and being forced to pay extra for a memory card and a game…the avarage consumer will still prefer to get another mobile system that manages to do more than what a simple gaming focused system does. Now, if the price drops, that will invariably get more attention from the general public. I know it sucks for Sony, loosing some money but…with this economy, stubborness ain’t gonna take them anywhere. A similar thing happened with the ps3…..the system was amazing, most advanced piece of hardware you’d get at the time, gaming console wise….and yet, the general public wouldn’t touch it, despite Sony’s constant advertising and tech capabilities pushing. The general consumer wouldn’t care much about how great the tech is, if it doesn’t give them what they want for a price they consider reasonable. And when the direct competitor has a more appealing price and games on the horizon…why would they pick shiny, amazing tech over “right now/instagratification”?

        As tech/gaming lovers, it’s easy for us to fall in love with these amazing gadgets and be amazed at how they simply don’t sell as much as they should, given how grand their features and possibilities are. But we’re talking about a wide market, where the vast majority of people just don’t care much about the nitty gritty and just want to play vidya gamez, and doesn’t want to spend too much money on it.

        Sorry for the wall of text :3

        • DjangoRaijin

          @FaithlessMr: Um… Thank you for that explanation. Anyway I see exactly where youre coming from the Vita is without a doubt a steal but its also extremly expensive if youre anything but basically in high class pay check wise. $300 is no joke especially with almost the entire world in a recession. Unfortunatly for Sony I think they did hit the spot between consumer needs and gaining money as evidenced by the expensive memory cards which I view as a way to cover losses not make more money. Unlike Nintendo who had the most sucess theyve had in years Sony cant afford a price drop cause the PS3 isnt selling like it shoud since 360 is king in american mindsets(just had a real life argument about that today)and they simply cant afford it right now. Which is why like weve been saying the Vita really just needs to show the rest of the world why its the go to system if you want to play games on your handheld. I think they should try and get some smaller games like on the app store to show theyve really got it all. Btw Nice talking to you in a friendly debate seems to be getting harder to find people who dont auto-rage at everything and srry for my wall of text.

          • FaithlessMr

            @DjangoRaijin:
            Yeah, the problem is that finding the sweet spot isn’t really easy, and no one knows for sure whether Sony is in a position where it’s easy for them to take risks in order to reach profitability in the future, like Nintendo did. Like you said, Nintendo sure had it easy in the last years, and while Sony did take a blow because of the low ps3 sales, they are slowly regaining.

            The biggest “problem” with Sony is that they keep giving everyone the most innovative gaming tech out there, by implementing on their gaming systems things that are still years away from consumer awareness. The PS2 made the DVD much, much more popular, by giving the average consumer a chance to watch dvd movies for a reasonable price. That also pushed the system sales through the roof. The Ps3 tried to do the same with the Blu Ray, and waddyaknow, the blu ray discs are slooooowly replacing the dvds. And things aren’t so quick as they were with the dvds simply because the dvds showed up many, many years after we’d all gotten used to these friggin videotapes :P

            My point being…Sony manages to always be one step ahead of the consumers tech wise, and manages to help techonology become affordable for the average consumer. But sometimes, they end up spending more on this new tech then what the consumer can spend at the time being. Bundling the system with games or dropping the prices of the memory cards seems reasonable enough, but I’m still not sure if that’s what’ll get the system to sell more, both domestically and internationally.

            Every system needs software, but publishers won’t waste developmental resources in systems that don’t have a userbase that justifies that investment. So it all becomes a vicious circle that has to be broken somehow. Games help the system sell, but the system can’t sell without games.That’s why I believe Sony needs to actively try to break this cycle by making the system as affordable as possible to a bigger portion of the gaming audience to achieve a more confortable layer of profitability.

            But I’m sure Sony has their own teams of economists and market analysts, and I’m sure they’ll know what needs to be done.

            Also, I agree, this is a nice discussion, and don’t worry, I’m definitely not one to start a big mess over opinions who differ from my own, I find this interesting actually, so thanks!

        • Zero

          @FaithlessMr:

          Nice discussion going on here. I think another interesting topic point when it comes to the Vita is piracy.

          I know it is easy to forget, but the PSP had serious problems with piracy in the west. It still does.

          I firmly believe the vita only memory cards were chosen more or less in hopes of combating piracy. Sony seems to be set on taking that approach to piracy. Making it hard and difficult for people to pirate the vita. (Taking away a digital game pirates use as a tool to run pirated firmware, etc.)

          Sure, eventually pirates will find a way. I think they want the methods of sustaining a pirated vita to be difficult. If they can achieve that, perhaps the vita will not become another PSP.

          When you think about it, making things complicated like that kinda hurts them. It sorta turns off that casual crowd you talked about.

          I think they tried to bridge the gap with the PSP, and then piracy sorta burned that bridge down. Sony has been trying to rebuild that bridge ever since. They need that bridge to function, so they can use it to build more bridges and reach a diverse audience in the portable market.

          I think the answer is online with the PSN. They need to have a playstation app store. They need to have those mobile type games on the vita. They need reasons for people to not pirate.

          As you said, some of them (mobile games) are quite good. The price point is the key, and Sony needs to expand on that more, no doubt about it.

          The vita needs to have all those best selling iOS and Android games available on PSN, with comparable price points.

          If they focus in on this, they can do more with it. The vita is for games. Give those 99 cent games trophy support for example…. Give customers variety.

          Something like… for example- You buy A new Square-Enix vita game and you get 5 of the companys mobile games for free. (Like Chaos Rings.) If they thought more about it, and somehow tied in those specials and deals into PS+… I think it could be a win-win.

          Just some food for thought.

          • FaithlessMr

            @Zero:
            Yeah, I definitely agree with what you said. If sony is indeed trying to cater to a new audience with the Vita (that they pretty much have to, if they want to pose serious competition in the handheld market), then they definitely need to see what the others are doing and adapt to that. While I definitely wouldn’t want to see the Vita play no more than .99cents games (I’d honestly prefer if we’d have both the big retail titles and these smaller, quirky and fun games), it seems like that would definitely convince more people into getting one, as they’d see that to game on the Vita they wouldn’t need to pay 40eur or 5eur for a downloadable game. There’s the Minis on the store, which are fun but….they need some more big names. Say, Angry Birds, Fruit Ninja….ya know, these games that are downloaded gazillions of times everyday around the world.

            And the Vita also needs free game apps. That’s also a huge incentive to consumers nowadays. Which is not to say it should turn into a downloadable game only system, but that way they’d be doing something that the others haven’t quite done yet: offering a full gaming experience and casual gaming experience in the same plataform. All of that with competitive prices.

            As for the piracy issue….totally understand that, and it’s definitely a big threat to any hardware company and the publishers. But well, the DS also had huuuuuge problems with piracy, and that didn’t prevent the system from being popular and selling greatly worldwide (even if most of these sales did come from Japan ofc). The problem lies in the way you decide to tackle piracy. I understand that the specific memory cards would slow down pirates, but that ended up hurting them more than it should. Because they slowed down both pirates AND consumers….as much as it personally pains me to say this, perhaps they shouldn’t worry too much about the pirates right now and try to reach the consumer’s hearts, and only then worry about it. Heck, the PS3 didn’t need any additional hardware gimmicks and it was the console which resisted piracy the most out of the current gen consoles. To my knowledge, it’s still the less pirated console out there (out of the current three). I’d say they found a fine balance there, they managed to get into the hearts of the consumers and keep pirates at bay (constant firmware updates have helped slow things down perhaps? Or was it the complex system architecture? I really don’t know for sure), so I’m sure they could have done the same with the Vita without the “friggin’” overpriced cards :/ But what’s done is done, and now they simply need to focus on how to work it from here. Starting with what you suggested seems like a reasonable first step ;)

            • Zero

              @FaithlessMr:

              Piracy is just a tough thing to figure out. I’ve said this before, but even if stuff only seems to be pirated a small bit, they just find a torrent and look at the total # of downloads.

              Let’s say one of the God of War games for PSP was downloaded over 5 million times. They see that as 5 million copies they didn’t sell because people pirated it. (All that profit lost.)

              Taking that stance on it is a bit one sided, we can’t know for sure that people would have bought the game.

              It’s just easy for some guy sitting at the offices to research torrent downloads, copy and paste sharing numbers, and print them out for the higher ups.

              They see outrageous numbers when it comes to total downloads for each individual game, and they proceed to freak the hell out.

              The catch is, open sharing websites obviously exclude data from private members only sharing websites.

              I think 3rd party publishers are also part of this group, this group of people worried about piracy.

              The main factor that has helped the PS3 with piracy is the BD drive and games that are really large file sizes.

              The DS did have piracy issues, but they also sell games to younger audiences. You also still had to get one of those cards to make it work. Nintendo has more or less killed those.

              Piracy just really hurt PSP software in the west, it didn’t hurt it much in Japan. One could say Japan single handily saved the PSP.

              My point is, Sony is obviously terrified of the thought that the Vita could end up like the PSP in the west. They have set out to prove they won’t let that happen, they want to prove it to everyone.

              I just hope they don’t forget the main goal here. I don’t want them to get so lost in battling piracy, that they forget about what you have been talking about.

              To quote what you typed above.

              If sony is indeed trying to cater to a new audience with the Vita (that they pretty much have to, if they want to pose serious competition in the handheld market), then they definitely need to see what the others are doing and adapt to that.

              I think this pretty much has to be the main goal, right?

        • rockman29

          @FaithlessMr: Good job, Faithless.

          • FaithlessMr

            @rockman29:
            Thanks for the feedback ;)

    • KingOptimus111

      @FaithlessMr

      I’m hoping Sony announces big titles like Ratchet and Clank, Killzone, Twisted Metal, Socom, Resident Evil, Monster Hunter, MGS, Final Fantasy, & more at Gamescom & TGS 2012

      • FaithlessMr

        @KingOptimus111:
        Hopefully that’s the case. The Vita is an amazing piece of hardware that simply needs some amazing software to display it’s prowess.

  • KingOptimus111

    I probably get this once I have enough money for PS Vita this holiday season.

  • whiteferrero

    Awesome news for P4G! :) GG atlus! also, I see that Dragon’s dogma actually sold quite a bit.