Atlus has launched the teaser site for Shin Megami Tensei IV, confirmed in Famitsu this week for 3DS. Access it here.
If anyone’s interested, I extracted the background image from the SWF:
Thanks for the art, I can make a nice wallpaper with this.
Hmmm, top part looks like two adventurers looking at an older city. The bottom one seems like something more modern that was recently destroyed/attacked. Black spirits coming out of the buildings?
yeah i see two character :P
Cannot wait to see more from this game*hugs 3DS* :D
I’m gonna temporarily withhold my disappointment that I’m not getting a high-def Megaten game until I see more of this. If they do it Nocturne-style at least, I’ll be fine with it. If they do the first-person dungeon crawling thing like they did in Strange Journey (and the earlier Megaten games) then they can go to hell, the lazy, cheap bastards.
@FearMonkey: “If they do the first-person dungeon crawling thing like they did in Strange Journey (and the earlier Megaten games) then they can go to hell, the lazy, cheap bastards”.
Wow….just wow -_-
Pretty sure they’ll go for the First person dungeon crawling mechanics here. Hopefully I’m wrong, but knowing they went with a portable, I see them pulling off a “Strange Journey” on us ;)
I’m okay with it. I’d personally love to get something closer to SMT III, buuuuuut the series is really good one way or the other.
@FaithlessMr: Yeah, I don’t mind at all. I loved Strange Journey :3
I wouldn’t say they’re being cheap or lazy, more like…staying truer to the series origins (if they do choose to make it a first person based dungeon crawler). Also, SMT: SJ was a rather beautiful, lavish and extravagant game, and it played entirely in first person, so it all depends on whoever’s working on it. The demon’s designs in SJ were…extravagant, unique, and wonderful. Especially the end bosses!
@FaithlessMr: Strange Journey was on DS. They pretty much had no choice but to do it like earlier Megaten games. But the 3DS is capable of doing Nocturne-like graphics and gameplay. If they choose to not go that route and instead make it play like Strange Journey, they are clearly doing it to keep production costs low and not for the sake of the gameplay or art or even nostalgia or to keep it “true to it’s roots” or what have you.
Nocturne was a very ambitious title for them just like you would expect a new mainline entry in the Megaten franchise to be. And now they’re at worst going backwards or at best going sideways. This is not what I want from the next mainline Megaten game.
It might be (and probably will be) a great game either way, but I’m not interested in revisiting the past when it comes to this series. I expect more. *shrug*
I personally don’t see them making a full fledged 3D game for the 3DS. The system is capable of pushing more out of games, sure, but it’s still a franchise that heavily relied on dungeon crawling. Nocturne was the deviation from the norm, and I’d reckon it’d be easier for them to work on a full fledged, 3d game on a home console rather than doing so on an handheld. I dunno, call this a hunch, I’m at fault here for not being able to explain this any better (perhaps because I’m kinda tired as I’m writing this), but I just think that their choice of the 3ds as the system getting this game would likely mean we’d see a return to the dungeon crawling format of the oldest entries in the series.
So between SMT IV (3DS) and its spin-off Persona 5, which one will be better? I don’t know much about this series but the main game(SMT) is usually better than its spin-off (Persona), isn’t it?
Oh awesome. the above part looks like something out of a fantasy setting.
Then the below part looks like your traditional SMT, very interesting.
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