The only difference between the PlayStation Vita and PlayStation 3 versions of Next Hatsune Miku Project Diva are its controls, producer Hayashi Seiji and director Makoto Osaki told Famitsu this week. Aside from that, both games play the same.
The team decided to create a multiplatform Hatsune Miku because they want as many consumers to enjoy the game as possible. The similar specifications of the PlayStation Vita and PlayStation 3 allowed them to do this.
The PlayStation Vita version comes out this summer in Japan, and the PlayStation 3 version next year. That said, the team is fully committed to the PlayStation Vita version at this point. It is currently 39 percent complete.
The game will see several improvements, especially to 3D modeling. While based off the PSP models, the staff said to expect the best character models in franchise history. It also has real-time light processing.
Physics have been improved. Miku’s bangs and Lin’s ribbons will move more naturally.
Development kicked off after work ended on Hatsune Miku Project Diva 2nd for PSP. However, the team began planning the project before development ended.
The PlayStation Vita version of Next Hatsune Miku Project Diva features a touch element called “Scratch,” where players are required to rub the screen when star icons cover the melody icons. Other new features include “Chance Time,” and new elements for the “Edit Mode” and “Diva Room” modes. Details were not provided, however.
Find additional details on the upcoming rhythm game here.