For an industry that seeks to define itself as something more than a children’s form of mindless entertainment, a segment of its supporters appear to be mindlessly childish. In fact, terrifyingly so.
And this was made ever more apparent when Ninja Theory’s creative chief, Tameem Antoniades, revealed that the studio received death threats over its interpretation of Capcom’s Devil May Cry.
Theory’s take on the Japanese publisher’s demonic brawler has invited a slew of vitriolic reactions. A different developer, a seemingly different protagonist, a different engine, a different framerate—changes that many cite when justifying their anger for the unreleased title.
Yet Devil May Cry still exists. Your favorite white-haired, half-devil, sword-wielding hero hasn’t been consigned to the backwaters of digital exile. His universe hasn’t come to an abrupt end; his white mane on the front of your PlayStation 2 case isn’t going to morph into a spiked tuft of black. Relax. Nothing’s stopping you from playing the games you love.
If Ninja’s Devil simply doesn’t sit well with your notions of what the series should be, simply don’t buy it. The power is in the penny. There’s nothing wrong with voicing your opinions about a game, though. It’s something we all do. Just don’t rage about it when it fails to match your preconceptions and expectations, like a child who didn’t get what they wanted.
Or worse, a gamer who didn’t get what they wanted.
Culture beyond video games has demonstrated that foreign hands on familiar things—Cameron with Aliens, for example—can produce superb results. In the case of Ridley’s brain child, the Terminator director produced a thrilling adaptation of a terrifying concept, without abandoning the tenets of what made it so great.
A new take on an established concept is incredibly exciting. Even if it fails, at least it attempted to escape the pools of creative stagnancy.
And in an industry that prides itself on a unique and innovative ideas, nothing could be worse than not giving it a go.