
Lexis Numerique and VectorCell today announced they will drop the price of the PlayStation Network version of Amy from the initially announced $12.99 to $9.99, the same price as Xbox LIVE Arcade version. Though, the PlayStation Network version will be pushed back from its scheduled January 10 release to January 17, “because changing a price in the PlayStation Store system takes some time because of technical reasons linked to the servers.”
The change in price comes following Lexis Numerique opened a poll to the community – keep the $12.99 price, or match the Xbox LIVE Arcade price – after explaining why they originally priced the PlayStation Network version higher. 70 percent of the community voted for a price drop, while 30 percent agreed with the then-current price.
The Xbox LIVE Arcade version of Amy is still set for its original January 11 release.








Anyone else just find this weird? It’s been talked about as if it was a PSN exclusive and the PSBlog has had plenty of posts about the game and come release, it’s not only coming to XBLA, but at a lower price in the US and when all is said and done, the PS3 version is delayed a week to account for a price change as if no one was going to see an issue with it.
What?
It is an odd situation. Lots of back and forth on their facebook poll about it as well. When it comes down to it… it’s one of the strangest things I’ve seen in some time.
This is perhaps one of the most ridiculous things I heard about gaming so far. This sounds like discrimination against PS3 users, and perhaps they thought PS3 users are more loaded with money.
I am anticipating the game, but the mentality of the developers of making the game’s price different for PS3 and Xbox 360 simply baffles me and makes me sick about that kind of developers. The game is not even PS3 exclusive, so they should not increase the price of the game for PS3 users.
CVG just went live with their review – http://www.computerandvideogames.com/331488/reviews/amy-review/
4.7 out of 10. These are their downers: Too much survival, not enough horror; Tedious, repetitive puzzles; Clunky controls.
@Sal Romano: Hmm…
I guess once more reviews start tricking in, we’ll be able to make a better call but if this is the general consensus so far, they are gonna be in a bit of trouble, especially after this whole pricing situation.
Still don’t understand how we ended up in this little predicament in the first place…
I mean even if the conversion rates technically made the game cost more here, I don’t get how it would cost more on one system as opposed to the other even with the MS points (wouldn’t that mean the game should just cost 1200 MS points to match the 12.99 price tag on PSN?)
The sad thing is I wouldn’t have minded paying the original (higher) price if it was equal on both systems and I’ve seen others say the same thing. However, this just really made no sense and it does feel like PSN was getting the shaft here.
dissapointing. any word on whether it is delayed in other territories as well?