The Last of Us in development for two years
posted on 12.11.11 at 11:23 AM EST by (@salromano)
Enslaved designer working on new IP.

A few new bits on Naughty Dog’s newly-announced PlayStation 3 title The Last of Us have come out by way of the Twitter-verse.

The game has been in development for two years, according to Naughty Dog creative director Neil Druckmann. The unbelievable bit of this announcement, according to Geoff Keighley, is that Naughty Dog had a second full team working in secret on The Last of Us. This was also confirmed by Naughty Dog co-president Christophe Balestra.

Mark Richard Davies, who was lead designer on Ninja Theory’s Enslaved: Odyssey to the West, is working on the new IP. It is unknown if he’s lead designer, however.

The two lead characters, Joel and Ellie, are played by Troy Baker (Booker in BioShock Infinite, Snow in Final Fantasy XIII, Vincent in Catherine, Yuri in Tales of Vesperia) and Ashley Johnson (Gwen in Ben 10, Terra in Teen Titans), respectively. Johnson is doing mo-cap for her character, as well.

The trailer itself was rendered in in-engine on PlayStation 3 hardware, according to Christophe Balestra. Naughty Dog co-president Evan Wells also tweeted about this.

Finally, there is “no network play,” according to the official UK PlayStation website.

  • Kougeru

    Neither of those tweets say “Real-time”. It can be in-game engine yet still pre-rendered. Pre-rendered means just that, it’s all loaded before hand. Very common for games to do that for cut scenes so they run perfectly smooth. Not saying it’s not possible though. It looks good, but after watching it more I did notice it still has the typical issues found in consoles games such as low resolution textures. I also realized with two main characters and a probably mostly empty world, besides static objects there’s probably not much else to render overall. Interested to see what kind of “Bad guys” they’ll have besides standard zombies. The feeling I get from this game is a rather lonely one which is why I’m assuming it’s going to be mostly empty of people save a few enemies when you least expect them. But yeah, rendered in-game is still different than real-time. They seem to be wording it that way on purpose too.

    • Sal Romano

      @Kougeru: I actually meant to write in-engine. Was a typo on my part.

    • http://www.gamesreflexoes.blogspot.com mateuspradosousa

      @Kougeru: you are very picky man…aff

  • Revorse

    Troy Baker gets a lot of work. I’m glad cause he’s really good. But this game looks pretty interesting

  • http://www.gamesreflexoes.blogspot.com mateuspradosousa

    Anyone know a link where I can watch the full vga? Although there is nothing on youtube…

  • NCloud

    I want to play :)

  • zakou

    This sounds sort of bullshitty, 2 years and all we get is just a trailer and no gameplayer? no pictures of gameplay?

    Even characters hardly say anything in this trailer so it looks like as if it was in development for like a month or two.

    • Arcanenix

      @zakou: come it’s the VGA’s. It’s only good for teasers.

    • Genesis

      @zakou: Umm it’s a reveal. They don’t usually show gameplay elements when games are revealed

  • captainhowdy

    It reminds a lot of Uncharted with horror feel. This trailer didn’t scare me or was tense for me.

    They should have changed the lead characters. They remind me of Drake and Ellen, they should seperate themselves from it.

  • rockman29

    Well, I guess we should start anticipating the E3 2012 press conference gameplay lol.

  • AdamBoy64

    Troy Baker… Yes! That’s fantastic.