BioShock Infinite to use special PS Move peripheral [Update]

Move isn't the only man on the court.

November 8, 2011 / 12:00 PM EDT / (@salromano)

At E3 this year, Irrational Games announced BioShock Infinite will support PlayStation Move. Since then, Irrational hasn’t said much on how the shooter will utilize the controller. Today, it’s been revealed it’ll make use of an entirely new peripheral.

In a PlayStation Move feature written on PlayStation UK, a small bit about BioShock Infinite is mentioned. It says:

And prepare to head to Columbia in 2012, the city in the sky featured in BioShock Infinite, as you attempt to save a girl named Elizabeth from the ominous Songbird. A special PS Move peripheral is being produced that will draw you even deeper into this stunning vision of a parallel future.

What that peripheral is, we will not know until it’s announced. Stay tuned.

Thanks, PushSquare.

Update: Shortly after posting, PlayStation UK deleted any mention of a new peripheral for BioShock Infinite. When contacted by CVG, 2K Games debunked the now apparently fabricated peripheral.

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  • NCloud

    Lets hope they implement the Move controls properly, not just some gimmicky QTE stuff.