Aonuma: Zelda Wii U to further challenge series conventions
posted on 11.30.11 at 10:14 PM EST by (@salromano)
Challenging conventions is most important, says Aonuma.

The Legend of Zelda: Skyward Sword saw some challenges to the conventional series formula – such as field areas that act like dungeons – but The Legend of Zelda for Wii U may go a step further.

Skyward Sword is a title where we took aim at all the conventions of the Zelda series,” said producer Eiji Aonuma, speaking in the latest issue of Nintendo Power. “While that may have been difficult, I think that confronting those challenges resulted in something that has a great deal of value.

“When it comes to Wii U, we’ll obviously want to add new elements that take advantage of the capabilities of the platform. I think using that as a lens through which we once again challenge the conventions of Zelda is more important than just making another Zelda game. With that in mind, please expect big things from the Zelda series to come!”

The latest entry in the series, The Legend of Zelda: Skyward Sword, is out now for Wii.

Thanks, NeoGAF.

  • Kougeru

    Hm…”take advantage of the capabilities of the platform”. Well other than increases graphics and physics, there’s only the tablet-like remote which really just streams data to and from the console. Not quite sure what they could use that for outside of something like inventory screen (Though skyward sword’s inventory system would be MUCH faster unless there’s a ton of items). The motion works GREAT in Skyward Sword, but in TP it was more of a gimmick. I hope they don’t repeat the same thing with the Wii U Zelda where they don’t fully take advantage of something and only go partway of it’s true potential. I’m not the most creative person so all I can think of right now is inventory system and Lens of Truth, but I hope they come up with something amazing in the next 3-5 years. I also think they need to up the puzzle difficulty. After playing 20 years of Zelda games, even if they change them a little bit I think most people are so use to Zelda puzzles that overall they’re not as hard as they were the first time we played Zelda games. More thought provoking puzzles would be great.

    • hush404

      @Kougeru: Well written Kougeru and I agree. While, they’ll obviously come up with some unique uses for their system and it’s controller (maybe weapons can be used via the touch screen? like a boomerang?) I raise an eyebrow in doubt in hearing they’re going to “mix it up” with the series. I have yet yo play Skyward Sword, but, based on all my past experience with Zelda… they REALLY need to shake things up. Not need as in, sales are bad, but need as in, us Zelda old timers (who have played most of the titles) are bored to death with the same mechanics and (like you mention) simplistic puzzles. At the very least, leave the easy stuff for noobies and offer a “hardcore” mode for us who want a challenge. On top of puzzles, i would love to walk into a boss battle and not know, simply based on dungeon item or giant red glowing weak point, how to defeat the boss. I want to go in and get scared because A) the giant monster is coming for me and B) I dont know how to kill it. It’s really something I’ve not experienced in a Zelda title too often.

      • Kougeru

        @hush404: I love Dark Souls and they do exactly what you mention, but sometimes take it too far. For example the Capra Demon fight is a boss fight in a very small room. This fight was probably the one the most people requested help on on gamefaq during launch week simply because most people would die before even getting to look around the room and examine things. A sweet spot between a super hard boss that kills you before you get a chance to think and the current Zelda difficulty would be great. The boss fights were better in Skyward Sword though, than previous Zelda games in that sense. There were a few where it was very obvious what you had to do but the best ones either didn’t require that dungeons special item or used it sparingly and focused more on the swordplay. IMO, the best Zelda game thus far because the controls worked flawlessly for me, and because of the improved bosses. We can only hope Nintendo continues improving the boss fights and overall difficulty level. I wasn’t able to beat Skyward Sword yet because my Wii stopped reading discs but the only disappointment I felt was the lack of Darknuts. I guess they might show up later but I have a feeling they won’t. Would be amazing to fight them with those controls and challenging. I’m glad the “Souls” franchise exists to fill that challenging aspect of action/adventure that Zelda is missing for now.

        • hush404

          @Kougeru: I actually haven’t played the Souls games :S I got a copy of the older one (Demon souls?) for my bro for christmas cuz he showed interest in it. Perhaps Ill just play his copy :P But that’s exactly what I mean. That series really pinned down that difficult, but not impossible game play and games like skyrim are able to suck us in hard and hold us for a long time… while (again i’ve not played skyward sword so I cant comment on it) Zelda seems wayy too similar to past titles and doesn’t pull you in like that. Discussing this with you, however, has me wanting to pick up skyward sword. I know Im too busy with other titles atm tho, so it’ll have to wait.

          • Kougeru

            @hush404: I hope you do enjoy Skyward Sword when you play it. It improves on a lot and the only thing I really see people having issues with is if said person absolutely hates motion controls , but I don’t fault the game for that. The system was made for that so it makes sense to me that the game is focused around that. And for the Souls series, it seems to be either a love it or hate it series.I find it very rewarding when you overcome the parts that are challenging. I hope you enjoy that one as well. I’ve said before on this site my only personal issue with Skyrim was the melee combat. If someone made a game as big as Skyrim with Zelda combat (traditional or motion..matters not to me), I would be in heaven.

            • hush404

              @Kougeru: I’m not a huge fan of motion controls… but mainly because they don’t work in a lot of games. There are games that do make it work and for that it’s awesome. But I think with the Wii… there have been so many bad 3rd party games that put a bad taste for motion controls in people’s mouths.

              I get your beef with skyrim’s combat. In defense, it’s just the type of game that skyrim is that dictates that. It’s not a free flowing action game like one might think. It’s more of an oldskool romp of RPG than anything, it just so happens that they’ve made it quite accessible. That said, i do see faults and roughness in their design… but I’ve still sunk over 30 hours into it in about a week or so and don’t plan on stopping because it is so addicting. I love being able to jump into a game, note it’s flaws but still enjoy the living hell out of it.

  • Pirate King

    I hope they let someone else control Link games(Zelda) from now on. Honestly that series has gone stagnant and no innovation is there. Yes you can finally swing the sword like you should have been able to do at launch of wii, but other than that, they have gotten lazy. They havent improved animations, fighting tech, physics, graphics, the game direction, Voice Acting, immersion, improving Link as a character, the story, everything. I have never been so bored as with SS. The new Zelda finally has a personality and Link is stupid. The way he runs with his sword in the air made me want to hit him in the face. The over exaggerated bad acting during interactions with people made me want to stop looking at the screen. It’s like n has been in a box for 20+ years and learned nothing about game design. They make the same 4-6 games each yr with as little effort as possible and it still sells… I dont get how n still has fans if they’re over 10 yrs old.

    • Kougeru

      @Pirate King: Voice acting isn’t needed. It’s a stable of the series now that the people have their own weird language.Their reasons are also so the players can put their own thoughts into Link…”you” are Link in that sense. Same reason you can change his name. The fighting, animations,and physics HAVE gotten better so I don’t know what you’re talking about there. Graphics are an opinion in this matter, I personally like the style but it after seeing the Wii U Zelda, I’d prefer that more realistic look. The story isn’t super special but I found it far better than pretty much any other fantasy game I’ve played this generation. Honestly the only GAMES with good story are based off other material…such as Metro 2033, The Witcher, and a few others. The over exaggerated acting is just a cultural thing..that’s how Japanese people act in dramas, tv shows, movies, ect..I’ve gotten use to it and find it somewhat funny now. And my favorite part was “The way he runs with his sword in the air made me want to hit him in the face.” I’ve NEVER had this issue. Try pointing your remote somewhere else? I tilted my remote downward and he always ran with the sword pointed at the ground.You are using Wii Motion+ right? It’s required for the game to work properly. The motion controls made the game one of the most immersive games to me this generation, combined with surround sound. You also said they make the same 4-6 games each year with little effort and it still sells. First of all, Zelda games come out once every 5 years (not counting the DS games, those are very different) and there’s a lot of difference between them and a lot of hard work. Main Mario games are once every 2-3 years which still isn’t bad. Maybe if you were talking about Call of Duty which is literally reused asset every single year since 2007. I don’t know how far in the game you got, the beginning does start off kinda slow but once you leave skyloft it takes off. The puzzles make great use of the motion on the gadgets which itself I’d say is quite innovative, it doesn’t feel like a mini-game when you use them like most Wii games do. It all feels natural. For the first time a motion game feels natural.For the first time the series, you literally use every item you find in every dungeon, making the best use of items in the franchise’s history. Honestly It sounds like Zelda games just are not for you. It sounds you want them to change the main formula, which would turn it into something else completely. Zelda games will always have dungeons and puzzles. It will always have items in those dungeons that will be important either on the boss, or getting to the boss. Skyward Sword did a lot to change pretty much everything besides that basic formula, and the main consensus is that they not only changed it, they improved it. Like I said, It seems like you just got bored of the franchise and the type of game it is. If you really can’t see the differences between the Zelda games then you’re only paying attention to the main characters.