Miyamoto: “we want to create a real HD Zelda game” for Wii U
June 22, 2011 / 11:42 AM EDT / (@salromano)

At E3, Nintendo demonstrated the power of the Wii U with a high-definition tech demo of Zelda running in real-time. While Nintendo has yet to confirm whether or not it’ll materialize into a full game, Zelda creator Shigeru Miyamato has expressed his desire to create it.

“This is an HD system, our first HD system, and we want to create a real HD Zelda game for it,” Miyamoto told Kotaku. “You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure.”

Though, not every game you play on Wii U will offer that high-definition experience.

“We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways,” Miyamoto said. “Even if you are using a simplier visual style it will still look very beautiful.”

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  • zerolegacy0

    If that game ever gets made into reality, I’ll be the first one in line for it!

  • Zero

    I’ve been longing for an HD version of Zelda. That doesn’t just mean upgraded visuals, or innovative new features. Zelda always brings new innovative features to the table, but it also tells a story.

    Full voiced story would be amazing. I’m not saying they have to do away with chat windows. I just remember playing Twilight Princess and wishing that it had voice work.

    I’m not sure if Link will ever have a voice, he might be the silent hero for the rest of time, but I wouldn’t mind them getting gutsy and giving him a real voice and personality.

    I just think Zelda could borrow a few features from other great story telling games, and it would really help it grow.

    Another idea could be choices that change the story, characters, and world, like some of the Bioware games.

    I just think bringing in new ideas is good, but adding things other games like zelda have been doing for years, and consider the norm, would be worthwhile adding.

    I don’t know how you can get away with a story telling action/rpg that doesn’t have any voice work, rather tons of chat windows and sound effects.

    Gaming has just moved on from those days, and the realism helps bring the player into the world even more than before.