SSX: Deadly Descents is Deadly Descents no longer. The snowboarding revival, announced at the Video Game Awards last December, is now known merely as SSX – a classic move for a reboot.
A new ‘making of’ clip released today details the game’s three pillars: “Race it. Trick it. Survive it.” Creative director Todd Batty breaks it down.
Race It. “SSX has always had a great racing component, it’s always been a great racing game,” said Batty in the clip. “Racing is about finding the fastest line down the mountain and really about hitting that sense of speed.”
Trick It. “There’s been a lot of rumors that we’re going to go simulation or that tricks aren’t going to be a big part of this game — tricks are going to be a huge part of this game.
“With tricks, it’s really about delivering huge over the top gameplay; it’s about navigating these crazy three-dimensional playgrounds with an incredible physics engine that we got just delivering those huge over the top moments that you would expect from SSX.”
Survive It. “Survival gameplay isn’t about somebody trying to kill you or somebody trying to shoot you as you’re going down the mountain. It’s more just representative in what we see the evolution of this sport to be, because there’s people doing crazy things out there, risking their life, taking lines that previously could never have been taken before.
“You combine that with avalanches and rock slides and some of the awesome power of mother nature and you put that in a huge over the top arcadey SSX wrapper — we think it’s going to represent a new pillar to the franchise that’s going to really be something interesting and new.”
Check out the clip below.