Need for Speed runs from the Golden Gate to the Empire State
April 29, 2011 / 09:53 AM EDT / (@salromano)

Need for Speed is on the run from the law, yet again. Electronic Arts has announced Need for Speed: The Run today, a “heart-pounding cross-country [illicit, high-stakes] race” from San Francisco to New York powered by DICE’s Frostbite 2 engine — the same engine that powers the visually stunning Battlefield 3.

The Run claims to take the genre to “new heights” with its “stunning visuals” (which they say are “unparalleled”), physics system, and “gripping storyline.” It promises to have you “at the edge of your seat.”

“This is the year that Need for Speed goes to the next level,” said Jason DeLong, Executive Producer at EA. “We think that Need for Speed The Run is going to surprise people with its intense, thrilling story and big action feel. But the game would be nothing without hot cars and crazy-fast chases. So that is what we’re delivering — explosive racing that will have players flirting with disaster at 200-miles an hour.”

It’s out November 17, 2011 for PlayStation 3, Xbox 360, PC, Wii and 3DS. Black Box is developing.

Check out the debut trailer below.

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  • rockman29

    Why is there so much drama in NFS lolz.

    The new Hot Pursuit seems like it did really well. I didn’t get it though. I thought it was more just Burnout and Cops and Robbers. I mean, I like Burnout, but I also miss the PS1 style Hot Pursuit… still my favourite NFS game. I thought the new Hot Pursuit was a little too much driving straight and pressing single buttons to ‘counter’ opponents and stuff, I dunno… I thought it was a bit of a bore.

    At first I thought the Burnout guys were gonna make a NFS game like the old Hot Pursuits (like they seemed to advertise, maybe I misunderstood), but they more just made used Burnout and added Cops and Robbers to it… like it’s fun and stuff, I just way more prefer the original style Hot Pursuit started off with.

    This looks more similar to the old Hot Pursuit, but we’ll have to wait and see I guess.