Kojima pulls off PS3-style rendering on NGP
January 27, 2011 / 02:40 AM EDT / (@salromano)

While Metal Gear Solid director, Hideo Kojima, was on stage at PlayStation Meeting 2011 in Tokyo, Japan, he did not announce any new games. He does, however, tease a forthcoming announcement for the platform, as well as show off its true rendering ability.

“On NGP (codename for PSP successor), we can enjoy the same quality as PS3,” Kojima told the audience.

“When we launched Peace Walker for PSP, this is what I said: In the near future there will be a world of cloud computing… I really believe that you can have a portable , and Peace Walker was an experiment for the cloud computing future. NGP allows this cloud computing.”

The image at the top of this story isn’t running on PlayStation 3. It’s running on NGP in real-time. Here’s another look:

Kojima teased his “dream” announcement for PSP2, which should hopefully arrive around E3. He said: “This dream is going to come true in the near future. And right now, I’m working on this project of the dream. I’m sorry, I can’t reveal this now. But we’d like to present what we’re doing at E3.”

Additionally, Epic Games’ Tim Sweeny was at the event, showing off the NGP version of Epic Citadel. The title, for those that don’t know, was originally an iPhone “game” meant to show off the power of Unreal Engine 3 on iOS. Now, the developer is doing the same for NGP.

A blurry image, yes, but smooth, nonetheless.

Images courtesy of Engadget.

Share and Discuss
  • http://myanimelist.net/profile/PrinceHeir# PrinceHeir

    damn MGS4 graphics on the go? awesome :P

  • rockman29

    According to what I’ve read elsewhere, a few more details which might interest anyone:

    1. Demo ran at 20 FPS
    2. Environment detail was compromised (not sure which things, possibly some background effects, particles, and/or textures)
    3. The character models were more or less direct copies of the PS3 assets. I think this is clear from the images and videos.

    All in all, truly impressive feat for a portable. To achieve those stats based on a simple port of content of a 2008 PS3 game is really exemplary of how powerful the machine is.