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A Game Forgotten: Mass Effect 2
by [@admeady] at 02:45 PM EDT, November 21, 2010 .

To brand Mass Effect 2 as a ‘third-person shooter’ serves BioWare’s science-fiction saga a substantial injustice. To label something a ‘shooter’ invites the idea that the barrel of a gun – and the subsequent smoke – are the only means by which its protagonists interact with the world and its occupants. Here, however, it isn’t – it’s simply a way of dealing with the threat at hand. And what a threat it is, indeed.

Tasked with investigating the actions of a mysterious race known as ‘The Collectors’, Commander Shepard is on a mission to seek out, recruit, and deploy an elite task force. This, though, is just a smaller thread of a greater threat. ‘The Reapers‘, a collective of sentient star ships intent on eradicating  advanced life from the galaxy, haunts humanity and its interplanetary counterparts. Shepard, it seems, is our last hope.

At first glance, Mass Effect 2‘s over-arching plot does little to light an imagination in search of something vastly original. Genocidal machines, seemingly advanced alien races mysteriously extinguished, abandoned ancient hi-technology – all reminiscent of themes explored elsewhere. But it’s Mass Effect’s attention to depth and detail – in the form of conversations, codex entries and banter between non-playable characters – that allows its universe and its lore to rival that of any book, film or television series.

It’s unfortunate, then, that it’s quickly back-seated in the name of character development. It’s simply used as a hook – an excuse for Shepard to recruit additional team members, and as such, explore the intricacies of each through conversations and on-the-ground missions. As a staple of the series, this isn’t unexpected.

What is unexpected, however, is just how much of the game is dedicated to this particular aspect. As a result, Mass Effect 2 feels bizarrely detached from its predecessor – you can’t help but feel that this ’team gathering’ phase should’ve been executed an entire game ago, not half-way through the supposed trilogy.

This, too, is embodied by the combat. Once a clunky, largely-unwieldy shooter that felt like a simplified Trojan-horse for an otherwise statistics-based system, Mass Effect has evolved into a more-than-functional and fluid shooter.

Biotics – not too dissimilar to what you might traditionally know as ’magic’ – largely distinguish Mass Effect from its third-person contemporaries. ’Pull’, for example, lifts a foe towards you, providing a brief period into which Shepard can unleash a flurry of damage.

To take things further, ‘Pull’ can be combined with ‘Throw’ – should the location allow, an enemy can be lifted and launched out of site, and, of course, out of scope. They immediately cease to be a threat.

Otherwise, it’s conversational consequences that provide Mass Effect’s most truly distinguishing moments. In BioWare’s biotic-powered world, a single phrase uttered can have fatal consequences. Here, a word wields as much power as a bullet or a blade. But that still works too, of course.

If only a wonderfully rendered illusion, Mass Effect 2 is about the feeling of choice: the choice of what mission to tackle next; the choice of what to say; or the choice of how to approach a moralistic decision. And nothing – nothing – embodies BioWare’s approach to narrative structure than its closing chapter. Despite being book-ended by an inexplicably nonsensical boss, its ending is a culmination of the decisions made throughout the course of the game. It’s stressful, straining and, depending on the quality of your choices, extremely sad.

Mass Effect 2 is stellar. It fundamentally retains the blue print of its predecessor – grafting to it the better elements of the series’ first time round – whilst subtly tweaking and curtailing the aspects that were poor, or simply didn’t work. Almost a year after release, this remains one of the most engrossing games to include shooting to date. A massive effect, it will have.

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3 comments on this article
  1. FAUNA
    Thumb up 0

    The MASS EFFECT Saga is one of my all-time favorite game series. I love anything Blade Runner-esque & this will only be outdone by DEUS EX: HUMAN REVOLUTION…. Until Kojima blesses the world with a PS3/360 SNATCHER / POLICENAUTS… (& ZOE 3!)….

    Posted 5:37 pm on November 21st, 2010 - Permalink -
  2. AiQi
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    Mass Effect 2 – for me – is a very good game, but a horrible Mass Effect and a horrible RPG game. I mean, there is completely no story to this game. I loved the 1st one, i highly anticipated the sequel to follow the story – but well…it didn’t, instead they took the script from ME1, crossed out “The Reapers” and pasted “The Collectors” in there. I simply don’t buy it.

    And another silly thing i noticed – BioWare laughed at SE for Final Fantasy 13 to be linear, with limited character development – and look what they did with ME2, isn’t that even worse ? For me, it is.

    So again, it’s a great shooter, with nice gameplay, great graphics and completely forgettable soundtrack – and surely a game that’s worth your attention. But it did rather poor job continuing the series, and even worse in being a rpg game.

    Posted 5:36 pm on November 23rd, 2010 - Permalink -
  3. yuppie
    Thumb up 0

    AiQI: Its amazing, I absolutely agree with you.

    Oh sure, there is no doubt the game looks good, is well polished and makes a few superficial improvements over the first, but none of it is I what I really play Mass Effect for. Sure, the devs put a lot of effort into the new shooter mechanics and it shows, but when all that shoves everything I loved about the first one out of the way, I question if its worth it.

    ME3 is definitely in need of looking more closely at the first game in this trilogy if you ask me, because ME2 went too far away from it. I remember the marketing, and the Bioware PR people had the bare faced front to say its about getting the attention of the call of duty and gears of war crowd.

    Very nice Bioware, but now that youve wasted enough time doing that, can you try and give me some of the game that I loved back? Its not like anyone Ive seen is asking for a hardcore RPG overhaul, but Ive seen plenty who dont want a repeat of ME2.

    Hopefully with it being the final act, they HAVE to make a big effort on the story, because they basically ignored it in ME2 by just shoving the player into dozens of brief, linear shooting gallery missions.

    Posted 9:37 am on November 25th, 2010 - Permalink -
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