
To say that the majority of us – this website’s staff included – are layman to reality isn’t an inaccurate or unfair statement. For every reality we’re exposed to, there’s likely to be millions, perhaps billions, we’re forced to omit from our limited perspectives. To say that video games allow us to indulge in an approximate re-telling other realities is one thing, but to use the word ‘realistic’ to describe a video game is, I’m afraid, something entirely ridiculous.
Realism, then, isn’t defined by a video game’s ability to mimic its reality-based counter-parts – it’s based on its ability to be able to meet that particular writer’s expectations. If said writers had been directly exposed to the aspects and elements that they claim are so realistically portrayed in video games then, perhaps – had they experienced a live combat scenario – they could be a fairer judge as to how true-to-life Operation Flashpoint is. Otherwise, by what standards do the majority of writers judge the accuracy of Codemaster’s military shooter?
And to say that the likes of Flashpoint are ’realistic’, is, quite frankly, offensive to those who expose themselves to live combat operations every single day. They don’t have the luxury of a ’pause’ button; they lack the ability to restart any given scenario; and what’s more, they have to deal with the emotional, mental and physical consequences. We, as would-be armchair soldiers, don’t . If a pseudo-simulation of weapons exchange is considered to be an enjoyable experience, then, by definition, it’s not a simulation. Presumably, a realistic shooter would be stressful and overwhelming for most hardened civilian – and that’s at an absolute minimum.
Marketing and reviews for driving simulations, too, are guilty of this. To say a driving game is ‘realistic’ would ultimately require a detailed understanding (and an ungodly amount of time behind the wheel) of each vehicle. Of course, it’s understandable to deduce whether or not the experience is an enjoyable one, but realistic, I’m not entirely sure. Despite the fact that cars require drivers – people who could be killed at almost any instance due to personal or competitive negligence – developers (perhaps for legitimate reasons) deliberately neglect to include this aspect.
Fallout 3 could be described, as I’ve heard it said, as a realistic game: the player can become addicted to drugs; they’re able to eat, drink and sleep; and they’re able to interact with a vast array of characters scattered throughout the game’s post-apocalyptic wasteland. Yet, as with almost every video game to carry some semblance to realism, the game segment always gets in the way. Players are incapable of being able to see their own lower body, posses the ability to transport to almost any given point in the world and able to freeze time and accurately pinpoint a specific section of an enemy’s person.
Video games, by definition, are not and cannot be realistic. Nor do they need to be. With every subsequent generation, prior use of the word ’realistic’ will appear subsequently more ridiculous – what’s considered ’realistic’ now in a video game, will be literally laughable in a decade to come. So, reviewers and reps, please don’t use the word ’realistic’.








I get your point, but I think this kind of thing is already universally understood and accepted amongst the gaming community. Honestly, I think that we as gamers only use the word “realistic” to describe certain games because there’s no other way to do it. I mean, how else are you supposed to describe how a game like Operation Flashpoint or Delta Force plays in comparison to, say, Modern Warfare 2? By appearances, all three games take place against similar modern military backdrops, feature “realistic” weapons and scenarios. The concept of video game “realism” is actually two different (but closely-related) problems. The first problem is that a game that is “realistic” should actually be considered using concepts such as “plausibility” or “suspension of disbelief.” The second problem is the word “realistic” is too often used to describe games that have settings and design elements that attempt to echo contemporary ideas that may be thought of as true-to-life. It’s beyond the scope of any game to try to simulate PTSD or anything of the sort. We all play games with the understanding that we are trying to escape reality, whether this understanding is conscious or not. It’s obvious at this point.
But you are right, we need to come up with a better word than “realistic.” Video games have taken too many words and twisted their meanings into things entirely different.
You make a lot of good points. My rant is rather idealistic, in all honesty. It just seems to be a word thrown around far too easy, sometimes.
“We all play games with the understanding that we are trying to escape reality, whether this understanding is conscious or not. It’s obvious at this point.” — gold163
I disagree. Not everyone plays a video game to ‘escape’ reality exactly. Some people play games to avoid the mundane elements of everyday life, but this does not dictate nor ascertain that a player wants to escape real life.
We can simply play a game to establish some empathetic rapport with the video game character and become well-versed in their world. Plenty of reasons, but certainly there is no underlying reason that I can see everyone agreeing on since we are all different and subject to various experiences.
I agree with you falsate. the people play to escape of the mundane aspects of this society. The game allows you to be in another world, but that does not have anything to be with the reality. When we speak that a game is realistic, I believe that we refer as the quality of image, of graphs and mobility of the charactes. Now if what to play a game with the approximation to sensation of reality you must play a simulation.
There is nothing wrong with the statement “realistic” – i think it’s just misused very often and it has lost it’s sense.
I don’t think that there’s anything wrong with the statement “Gran Turismo 5 offers a very realistic driving experience” or “GT5 graphics are very realistic” or “The engine sounds are very realistic” – because this game is actually trying to mimic what you would see or hear while driving like this – and as far as i’ve seen it, it does it’s job pretty well.
I think the problem is using “realistic” word with games which simply by their idea were not meant to mimic any real situation – you know, fighting demons, swinging lightsabers etc.
Gran Turismo actually made this guy a pro racer: http://blog.us.playstation.com/2010/01/06/make-believe-gran-turismo-made-him-a-pro/
Haven’t heard of that Sal. Great story though!
It’s all about ART / STYLIZATION over ‘realism’…
It depends who you’re asking because the answer will most certainly vary. Escaping the laws/tenets of reality? The matter and existence around us? The appearance of reality? What is reality/realism to this player in a video game?
Different reasons, definitions, and outcomes when we ask someone about reality in regards to video games.
I can’t say I agree with everything in the article, though I do definately feel that “realism” is an overused context where many a gamer, myself included, would perhaps prefer a more “artisitc” or stylised world. After all, why stick to what we can see before us when you have the ability to shape something truly beatiful?
I have to say, I’m continually amazed by the level of feedback from this site’s community. It’s really fun to read. Thanks everyone.