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A Game Forgotten: Splinter Cell: Conviction
by [@admeady] at 10:32 AM EDT, October 31, 2010 .

Besides being unusually high-profile, the first half of 2010 has been unusually busy. As such, we’ve endeavored to write a series of brief newspaper-style reviews (without scores) to highlight the games that might have been forgotten – particularly by those who might just be joining this generation – in favor of this holiday season’s blockbusters.

Sam Fisher – a man once inclined to stay in the shadows – is now a brutal, unforgiving and relentless killer. Not content with the ‘cup of tea and a crumpet’ method of interrogation, the ex-NSA (National Security Agency) employee wants answers, and for good reason – somebody killed his daughter. Now, he wants details.

Within seconds it’s obvious that Fisher – brilliantly voiced by Michael Ironside – isn’t quite the same man. This iteration, without the rules and regulations of Government holding him back, is willing to go to any lengths to get what he wants. As a result, Splinter Cell: Conviction is about aggressive stealth. Of course, Ubisoft’s seminal third-person ‘sneak-em-up’ used to be about defensive stealth – avoiding a small army of faceless, nameless armed guards. This time, however, the guards have returned – equally faceless, equally nameless – but Fisher, much to the enjoyment of gamers, is out to bloody a few noses.

Furthermore, it’s this aggressive, predatory approach informs the game’s mechanics. Mark and Execute, for example, lets you to ‘tag’ up to four foes (the number is dependant on your weapon of choice) and then, with a single press of a button, swiftly plant a bullet into the head of each target. This ability, arguably Fisher’s most lethal, is a privilege, though. For every close-quarters take down on a single target, the ability to mark is earned. Moreover, they become a resource: you could use them to dispatch the occupiers of a single room, or use them to strategically pick-off unwitting individuals. Be warned, though. If you have the option to mark four targets, and only choose to eliminate a single enemy, the remaining marks are immediately sacrificed – tagging won’t be available until after your next close-quarters take down.

And that’s the most exciting aspect of Splinter Cell: Conviction. Sam’s tool set is expansive enough to accommodate almost any style of play. If anything, though, it’s hampered by the game’s brief, five-hour campaign. But, this is one component to an otherwise well-developed, fleshed-out package. In fact, it’s a package that, besides providing an enjoyable single player campaign, offers an entirely separately co-operative campaign, too. No rehashed content here, folks – both are unique, separate experiences both touting entirely exclusive content.

At times, influence from ‘revenge-porn’ cinema – particularly in the interrogation scenes – can be a little too obvious. Sam, once an interesting an compelling character in his own right, is perhaps too similar to Liam Neeson’s fatherly portrayal in ‘Taken’, or Matt Damon’s take on the amnesia-ridden assassin (the video game counter-part of which was also developed by Ubisoft). Regardless of whether or not you agree with this comparison, it’s difficult to argue against their influence.

If you walk into the experience expecting similar offerings to prior entries, the chances are you’ll be inconsolably disappointed. This isn’t the Splinter Cell, or the Sam Fisher of past, but a new, more volatile, more violent, and more action-oriented game. If developer Ubisoft Montreal sticks to its convictions – and is willing to introduce some aspects of old – Sam’s future looks to be encouraging one. And, as a gamer, that’s something you can’t not appreciate.

Correction: Bourne was developed by High Moon Studios and was published by Sierra Entertainment, not Ubisoft.

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2 comments on this article
  1. TezChi
    Thumb up 0

    I think this idea of doing reviews for ‘games that might have been forgotten’ is a brilliant idea! I’m a big supporter of underrated or “forgotten” games as I have often picked them up and ended up loving them. I’ll look forward to reading whatever else this series might have in store!

    As for SC: Conviction, I really liked the game. I already knew it was going to be different, and I actually got into the new style with complete ease. My only real downer for the whole game was it’s relatively short SP length, but apart from that, it was a great experience all round

    Posted 6:28 pm on October 31st, 2010 - Permalink -
  2. incredibilistic
    Thumb up 0

    Great review although I’m not sure I agree that SC: Conviction is a game you can forget about. It did fairly well at the sales counter and was actually vilified by some of the gaming community for being too different from the previous series.

    As mentioned in the article, Sam was more Jason Bourne and less Solid Snake (which without question was the series’ true inspiration).

    Still, it was a good write-up and I look forward to more.

    If you’re taking requests maybe reintroduce people to Modnation Racers. More of a sleeper title to be sure and didn’t get as much attention as Sony’s other “Play. Create. Share” franchise title LBP.

    Not sure how many user created levels there are now or if people are still creating tracks and custom racing avatars for the game but I think it was a pretty good game and might’ve been overlooked. It’ll definitely lose any steam it has in the user community once LBP2 steps into the scene in January.

    Posted 1:11 am on November 1st, 2010 - Permalink -
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