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Tales PS3 to break new ground; new Tales of Graces F details
by [@salromano] at 12:02 AM EDT, August 4, 2010 .

The latest issue of Famitsu shed new light on the 15th Anniversary Tales of title and Tales of Graces F for PlayStation 3. The two games were recently announced during a special press conference held on Monday morning.

According to the interview, the team’s breaking new ground on development of the untitled Tales game for PlayStation 3. They’re aiming to deliver a new visual expression in comparison to the Tales of Vesperia‘s anime design and Tales of Graces‘ watercolor visuals. One of their focuses is on the contrast between light and shadow.

The development staff assures you’ll be blown away when you see the game running in real-time on the PlayStation 3.

On Tales of Graces F, the interview revealed that the PlayStation 3 version is being created due to an excess demand for a port in web questionnaires held by the company. Development began on the PlayStation 3 version in February 2010.

Obviously, the game will be updated into high-definition, except now it’ll include faster loading times. It’s already been announced that Sophie will have a new costume, but Famitsu reveals that there will be even more new costumes for more characters. Each character will also have more Hiougi and Artes to use against their foes.The magazine states that it’s not just what you see visually that’s been enhanced in Tales of Graces F.

The article has a few battle screenshots running off the PlayStation 3. We’ll have those for you as soon as the scans let loose.

Thanks, Koori.

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2 comments on this article
  1. FAUNA
    Thumb up 0

    If only every game tried new artistic/visual styles. I can’t wait for the new PS3 Tales. A manual rotatable camera & Japanese voice track option PLEASE…

    Posted 4:00 am on August 4th, 2010 - Permalink -
  2. AdamBoy64
    Thumb up 0

    Visuals are probably the least important thing to me in RPG’s, and in particular Tales games. But if a unique visual style entices more people to play, then that can’t be a bad thing.

    Vesperia had great visuals, but the environments were generally a lot smaller.

    I’ll get really excited when I hear news about a localisation… of well, anything really would be great.

    Posted 10:05 am on August 4th, 2010 - Permalink -
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