
Video games ‘criticism’ is not, at least by literary standards, critical. To critique something - a book, a game, a film - isn’t always to necessarily say whether it’s good or bad - it’s to explore the work’s deeper meanings, and why the artist in question may have taken that very specific approach. Is this apparent lack of analytical depth, at least in respect to video games, a result of reader’s expectations, writer’s limitations or the relative immaturity of the medium?
Despite being representations would-be realities, video games are far too literal. Film, too, is guilty of this. Summer blockbusters seek only to understand the deeper meaning of a giant explosion, sacrificing thematic substance in the name of thinking-free time. Yet science-fiction, for example, often portrays allegories in-order to tackle real-world events without directly upsetting the status quo. Roddenberry’s Star Trek and Blomkamp’s District 9 are perfect examples of this.
Whilst there has yet to be a modern-day video game adaptation of Ridley Scott’s Blade Runner, the conversion to a current video game format would undoubtedly butcher not only the film’s cinematic prowess, but the film’s themes and subtleties. Further still, such a loss is evident in the film’s adaptation from Phillip K. Dick’s Do Androids Dream of Electric Sheep? One of the novels central themes - what it means to be human - is kept intact and is the ‘hook’ of Ridley’s interpretation, and yet it’s difficult to argue that many of its thematic elements weren’t sacrificed in the process.
This loss, though, would be a magnitude more severe should a modern-day, Activision-esque video game counter-part magic into existence. A film that tackles issues of morality and humanity would, more than likely, be reduced to an android hunt. That’s it. As with almost-all things mainstream video game, killing would become the work’s centerpiece without the relevant subtexts to justify it.
This, then, begs the question of how one would actually critique a video game in this fashion. BioShock, for example, could be said to represent how dangerous intellectual segregation – in the sense that Rapture is separated from land-based civilization – can be, or how science and genetic manipulation are inherently dangerous, and will inevitably prove apocalyptic to any society. Or Gears of War, and the use of the word ‘Locust’, could be representative of how humanity may one day bring about its own ‘plague’ by damaging the Earth’s ecosystem – how the planet will ‘rebel’ against humanity.
An entity can only be as good as its critics; they get what works and what doesn’t. If video games are to break through the ‘games are art’ barrier, critics will have to up their game. And to be taken seriously by egg-heads and intellectuals, writers will have to evolve – ‘Visually, the game is lacking…’ just doesn’t cut it.








Good write up.
Like some of the points in there.
A stream of thoughts…
To tack on further argument, I feel critics of video games usually critique it with shallow remarks. In many reviews from various sites and people, the reviews point out the lack of any characterization and thematic elaboration alongside dialogue that express the intent of characters. Sometimes, it is important to question both ends of the spectrum — the writer’s true intent through literature in the video game medium and the player’s perception of its contents. Are they skewed in vain of the video game itself?
While the experience may vary from player to player, it’s very important to step out of one’s shoes and look at the philosophies of both and I believe the above should be looked into, “a result of reader’s expectations” and “writer’s limitations “. Is the writer limited by the medium because of its intrinsic nature as an interactive ‘device’? Should the narrative structure of the story along with its themes and motifs be venial to the player? Some writers believe it is hard to tell a ‘good’ story without stripping the controller from the player’s hands while others believe it is possible when woven with the gameplay.
A multitude of questions are still on my mind, but I’d rather not enumerate here. There is no right or wrong, but I encourage more people to ask more questions and find their own answers. Share them when they are well thought out too.
Adam, this was certainly an interesting read and I only have one request: An analysis of the RPG genre and its narrative structure? The harped on philosophy of RPGs (from both Japanese/Eastern to Western) and how it affects the narrative. Structure and Agency would collectively work out if you decide to look into it.
I wouldn’t say I agreed with everything in the article, but I have to concur that I find the majority of industry critics and reviewers to be severely lacking. I gave up on reviews as purchase decisions years ago, and have never looked back. The quality, or indeed the lack of, in some of their criticisms, has always left me scratching my head.
Thanks your responses.
Falsate, I’ll certainly give your request a consideration.
There’s another topic or two I’d like to ‘rant’ about, first.
Are there any RPG’s in particular worth examining?
Too often I see the comparison between popular franchises such as Final Fantasy and Mass Effect. Funnily enough, even within the scope of the Final Fantasy series itself lies a polarized fan base between the Final Fantasy VI and Final Fantasy VII.
I’m not too familiar with many Western RPGs, but Oblivion and Fable have been thrown into these debates as well. Planetscape Torment is usually praised as having some of the richest writing of all games to-date. Pretty much any RPG’s you’ve experienced since that is the best way (as a reader) I’ll be able to connect with your past experiences and examples. There’s a lot to cover when it comes to this topic and I’ll read anything you happen to write regarding it.
I’ve long lamented the quality of videogames critique available today. Typically authors are not used to having their words challenged and responses vary. After all, they have expereinced what we have not, so who are we to question what or how they write?
I don’t believe that is an adequate defense or response.
The commercialisation of the industry has outstripped the rate at which it is maturing. A high profile title, with heavy marketing and ad spend will get positive reviews as standard – with the few exceptions being a result of page-hit strategising as much as anything else. The zeitgeist thrill of being “FIRST!” to express your sponsored opinion leaves many questioning the integrity and approach of the author. Six months on, do those titles genuinely match up to verdict in the reviews?
Some critique is too keen to legitimise the passtime as art. Crediting an art-deco FPS as a paragon of writing and atmosphere. Less showy games that push the boundaries but do not have the budget do not get the same exposure.
There is an enthusiastic indie game development scene that is not even remotely matched by a journalistic counterpart. Talk is cheap and if words cannot be bought outright then schmoozing with, say, free hardware to everyone in the room, can effectively influence the game in your favour.
With all the cynicism above borne in mind, I applaud the posting of this article even if I don’t fully agree with it. Well done.