Twisted Metal story details outed; no 3D or Move support
posted on 07.23.10 at 09:53 PM EST by (@salromano)

A Twisted Metal panel led by David Jaffe at the San Diego Comic-Con today revealed new details on the upcoming rebirth for PlayStation 3.

To kick things off, Jaffe confirmed that Twisted Metal would not support PlayStation Move or 3D. After saying this, the audience cheered. I have to nod to their cheers; it’s honestly not necessary for this game.

Moving on, Jaffe talked story. In the single-player campaign, players can choose to play as Sweet Tooth, Dollface, or Mr. Grimm. Each story will reveal how that character became what they are today. Depending on the difficulty – of which there are three – each story will have a different ending. That means there are nine different single-player endings to obtain.

On his Twitter account, Jaffe cleared up confusion with the three-character selection, confirming that you’ll still be able to drive any of the sixteen cars no matter what character you pick.

“For the campaign (co-op and single player) you can pick any of those cars to work through the campaign,” he wrote. “SOME levels force you to use certain cars, others let you choose, and some are… well we can’t talk about how the garages work yet.”

“There are more bosses than any other Twisted Metal game, the 1 player levels are NOT just death match over and over and over, yet the 1 player levels have unique modes and goals and challenges ALONG with pure death match goals and modes. When we say only three characters we mean that the core campaign (in medium, hard, and super hard) follows three human characters (Sweet Tooth, Mr. Grimm, Dollface) that can drive ANY of the 16 vehicles over the course of a campaign longer and more varied than ANY Twisted Metal game ever made.”

Back to the panel – Jaffe moved on to show off a new map called “Rooftops”. The level takes place at night and is filled with neon signs and ramps. A monument can be seen in the center of the level. Apparently, the main battlefield is always spinning.

Closing out the panel, Jaffe confirmed that the game will support local two-player and four-player split-screen, as well as split-screen online, when it launches in 2011.

Thanks, IGN.