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Brink AI to be non-differentiable from human players
by [@salromano] at 05:23 PM EDT, April 20, 2010 .

Bethesda’s Splash Damage first-person shooter Brink is quite the beauty, no doubt about that. What about its AI? Apparently, you won’t be able to tell the difference between a human player and a computer enemy, if creative director Richard Ham is to be believed.

“Brink’s AI has to be great because of the way we blend single player and multiplayer gaming seamlessly. At any time, you could be playing against AI or against other human players, and our goal is that you can’t tell the difference,” Ham told Skewed & Reviewed in a recent interview.

“So our AI is capable of doing literally every action that you can, which makes for much more exciting and dynamic gameplay. Not only are the enemies more ruthless and surprising, but your teammates are more self reliant and useful. In Brink, you won’t have to babysit your AI squad mates and make sure they do their jobs. Actually, if you’re not doing well, they’ll babysit you!”

Sounds magnificent, really. I can’t wait to try it out for myself and see if this is really the case.

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