More Natal development details arriving February
Natal is a whiles away from now, which is probably one of the reasons we’re still hungering for information. Microsoft today confirmed that the next batch of Natal information is to arrive in February 2010, during the company’s annual Gamefest conference.
Microsoft will have “two full tracks solely dedicated to disclosing never-before seen details of game development using Project Natal” at their Gamesfest conference. One track will be about designing for Natal, the other about the camera’s technical aspects.
Each track has its own small blurb. We have them for you below.
Design Track
“Project Natal not only revolutionizes the way people play games, but also changes the way games are designed and created. The Project Natal Design track will present innovative thinking and ideas to help you take your game from office to living room—creating new ways to work, building showcase experiences, divining user intent, and designing gestures for UI versus game interactions. Discover best practices and what makes the “magic” in a Project Natal game.”
“Project Natal provides a groundbreaking new way for games to use natural user motion to interact with the Xbox 360. Experience the future now, with this cutting-edge technology! Join us to learn how to develop world-class titles using Project Natal, which provides many exciting new features that can be challenging to programmers. In the Project Natal Technical track, we will walk you through how to overcome these challenges with a combination of classic techniques and new thinking. We will explore the depths of this exciting technology and dive deep into gesture recognition, avatar retargeting, speech recognition, advanced raw stream processing, handling different player environments, and many other topics. No controller required!”
Thanks, Develop.