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Final Fantasy XIII: More Chocobo, Alexander details
by [@salromano] at 01:19 PM EDT, November 8, 2009 .

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This week’s Shonen Jump is officially out in Japan today, giving us a clearer insight into Final Fantasy XIII‘s Chocobos and Hope’s summon Alexander than the leak earlier this week did.

Chocobos are huge in Final Fantasy XIII; they roam the world of Pulse with an purpose of providing high speed movement through the game’s underworld. They have the ability to jump high, reaching locations otherwise inaccessible; and the ability to find treasures, an exclamation point appearing above their heads whenever they sense something, notifying you to dig for treasure.

Chocobos have a health gauge represented by a set of feathers on the lower left of the screens. Whenever an enemy strikes, your Chocobo will lose a feather. Lose them all, the Chocobo flees.

Onto Alexander, Hope’s summon in-battle. Alexander can punch enemies from a distance in standard mode; his Driving Mode is a fortress which blast enemies afar with multiple cannons. When in Driving Mode, Alexander is described to look like a castle wall.

Finally, there’s an area in the game named Sanless. It’s said to be a natural area of Cocoon filled with beautiful flowers, but the residents of Cocoon are not allowed entry due to it being a natural preservation area. There’s some sort of weather control terminal there as well, which just may be in control by the fal’Cie.

High-quality scans can be seen below.

ff13-chocobo-hq-sj_01 ff13-chocobo-hq-sj_02

Thanks, Andriasang.

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