BioWare: Mass Effect 2 more gameplay-based rather than using the Mako
If there was one thing to dislike about Mass Effect (besdies elevators, they weren’t that bad), it was the constant use of the Mako vehicle you drove around each world. The idea of space travel is really to explore these uncharted worlds and the Mako really didn’t give you that opportunity. Now with the sequel on the horizon, Mass Effect 2 Associate Producer, Jesse Houston has told X360A that things will play out differently in this game.
“We’ve totally revamped it. It’s now much more of a gameplay based system rather than landing with the Mako and rolling around.” Houston told us.
“Exploration is one of the big three areas that we’ve really put a lot of effort into. Now you have to find the uncharted worlds instead of just being handed them and there is gameplay round them. We have resource gameplay and they’re actually real systems and not just kind of filler.”
It’s going to be a lot bigger, according to Houston.
“Huge. It’s really no longer the 4km empty spaces… now they’re actually real hand crafted content.” Houston couldn’t comment on whether that would mean colonies and alternate life forms, “I can’t go into details about what they are, but they’re a very different experience. Let me just say that.”
Sounds good, BioWare.