E3 ’09: Splinter Cell Dev says Conviction is more immersive than Metal Gear

Splinter Cell: Conviction has certainly shined this E3. The game features no cut-scenes or loading times while games like Metal Gear Solid have a lot of cutscenes. A dev working on the game explained how Conviction is doing things the more immersive way.
“Our objective is to keep the player involved in the story at all time. I mean, I love Metal Gear Solid. But we thought this was a more immersive way to do things. Instead of, like, getting to that thing where you put the controller down for the next 45 minutes and wait for it to be over, we’re just gonna keep you in there the whole time.â€
Cut-scenes are okay with me. Their approach does sound interesting, though.
Splinter Cell devs: We’re more immersive than Metal Gear [VG247]
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For the first time in a long time I’ve felt the need to get a console for a single game and after seeing footage of this at the MS conference as well as a separate interview one of the developers gave to Gamespot, I’m really interested in getting a 360 just to have the pleasure of playing this game.
I love the way they splash mission objectives and thoughts onto the wall and the action does look pretty fierce. Sam moves even better than he did in the previous games and I love how the camera zooms around, in and out of areas with pans and zooms that rival movies.
After seeing this and Project Natal it’s not a matter of if I’ll get a 360 but when. Of course, there’s always the hope that it’ll come over the PS3 but I don’t think I can be that patient.