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Midway Dev Explains Why PS3 Development is “a huge pain in the ass”
by [@salromano] at 05:20 AM EDT, February 26, 2009 .

wheelman-ps3-pain

Sony built to be very powerful and capable of doing amazing things, as seen by the beautiful visuals in Killzone 2. However, getting the actual console to do such great things is a bit confusing, says Midway developer Shaun Himmerick in a new podcast by Xbox Life.

Himmerick is the executive producer on Midway’s upcoming Vin Diesel title, Wheelman. He gives us his explanation on why the PlayStation 3 is “a huge pain in the ass” developing for.

The politically incorrect answer is that the PS3 is a huge pain in the ass. Anyone making a game, if you’re going to make it for both [360 and PS3], just lead on the PS3 because if it works on the PS3 it’ll work on 360.

The easiest way to look at it is, the 360 has one big chunk of memory, but the PS3 has two chunks of memory that in total are the same size as the Xbox, but because they’re split you can’t share memory the same way. That will bite you in the ass, and it bit us in the ass bad.

We had to play catch up on the PS3 because of the memory constraints and how it renders, how it processes is just different. And it’s harder on the PS3. The Xbox is just like a dumb PC, which is great because it’s easier to build a game on a PC.

That’s pretty straight forward.

“The PS3 is a huge pain in the ass” – Wheelman dev [D+Pad]

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