BioShock PS3 Texture Update Now Live
posted on 11.13.08 at 06:25 PM EST by (@salromano)

A new update for BioShock on the PlayStation 3 has just gone live today. Originally scheduled to release on November 20th, the texture update fixes many things gamers have addressed to 2K Marin. Hit the jump for the list of fixes.

Enables Add On Content functionality for the Challenge Rooms and New Game Plus
Add-On Content required to use this functionality

Big Daddy Bounce, Elite Bouncer, and Other Textures Appeared Pixelated
Fix for an issue where large blocky pixels would show up whenever viewing the Bouncer and Elite Bouncer variants of the Big Daddy. Also fixes various other texture pixelation including weapons.

White Bars
Fix for an issue where white/discolored bars would show up at the right and bottom sides of the screen during the plane crash / water scene at the beginning of the game.

Dark Big Daddy After Resurrection
Fix for an issue where Big Daddy would occasionally turn black after the player dies and is then resurrected.

Shrinking Fire Particles
Fix for an issue where some fire particles would shrink every time they were retriggered.

Big Daddies Gushing Abnormal Amounts of Blood
Fix for an issue where Big Daddies would gush abnormal amounts of blood after being killed by a critical hit while having more than 10% health (ie, from another Big Daddy’s gun).

PS Button Crash
Fix for an issue where the game would crash when PS button hit during hacking when vsync turned to off

Rare Hang
Fix for a rare issue where the game would hang caused by a deadlock between the renderer, havok, and the main game threads.

Incorrect Water Fog Rendering
Fix for an issue where reflective water would sometimes be rendered with incorrect fog colors.

Subtitles Not Disappearing After Audio Finishes
Fix for an issue where audio subtitles would occasionally not go away, even after the audio finished playing.

Menu UI Sounds Too Loud
Fix for an issue where menu sounds were too loud.

Unlocalized Autosave Message – NA ONLY
Fix for an issue where the autosave message wasn’t localized.

Some Localized Strings Were Too Long
Fix for several issues where localized strings were too long. This includes the ‘Cannot Carry:’ message, ammo name lengths, weapon name lengths, and the Location in Fisheries ‘Upper Freezer’.

Hang After Dying While Using Combination Lock – NA ONLY
Fix for an issue where the game would hang if the player dies while using a combination lock with the Vita-Chamber option off.