Saints Row Dev: “We just couldn’t get our heads around Cell”
posted on 07.31.08 at 10:36 AM EDT by (@salromano)

Saints Row developer Volition has stated today that the PLAYSTATION 3 release of the original Saints Row was canned because, as the developer said: “we just couldn’t get our heads around the Cell technology”.

“In Saints Row 1 we got about half way through the process and then we realised that we just couldn’t get our heads around Cell,” producer Dan Sutton told CVG. “It’s just really complicated and I’m sure you noticed other games like Stranglehold push their dates up.

“Cell’s really, really powerful. The problem is it’s also a really different system, the way it uses multi-threading technology.”

The original Saints Row released on the Xbox 360 in 2006, and a bit after, Volition announced it’s development for the PLAYSTATION 3, but was soon canceled. “It was really hard for us to wrap our heads around and we got to the point where we were like, ‘if we’re going to release it it’s going to be way too late’,” said Sutton.

“Now we’re up to showing PS3 at the same level and only one day behind the Xbox, which is really exciting for us,” Sutton went on to say how Volition hired a dedicated PS3 team for the sequel.

Are there any problems on PLAYSTATION 3 multi-platform development, though?

“I think it’s closing. There are still difficulties on it, I think you still see some games push out their PlayStation ports a little bit later. I think now the support’s there at least – we’ve had many conversations with Sony trying to get our heads around that.

“We see PlayStation-only bugs pop up. There are Xbox only bugs too, but the problem is those PlayStation-only bugs are so complicated and Sony didn’t have the support to help us out during the Saints Row 1 development. But now we have that support and it’s really exciting.”

[Saints Row dev couldn't get its head around Cell]

  • incredibilistic

    390. That’s approximately how many titles are out on the PS3 since its release. Volition only has one (1) title to release on the PS3 and they can’t figure it out.

    Having said that I’m still looking forward to this game.

    I love GTA but it’s always interesting to see what the competition can do when they have a model to compare to and go in a different direction or enhance/add features the other guys didn’t think of.

  • superaktieboy

    yah i agree incredibilistic, but every dev who started for the first time has stated that PS3 is hard to develop for, so i would understand them when they say its hard.. altho i don’t agree with them to not release the game, since a first game has to come, and if they actually release SR1 then SR2 would have been easier to do!!

    greeetz