5 Incredible Features for LittleBigPlanet
May 21, 2008 / 05:30 PM EDT / (@salromano)

Stephen Totilo of MTV Multiplayer had a brief opportunity to play LittleBigPlanet with the game’s technical director Alex Evans at his side. He lists the five features that impressed him.

He says the way enemies work is different than most games. Media Molecule is n ot focusing on giving players pre-made enemies. Instead they are going to ship the game with five or six artificial intelligence brains, in which a gamer can apply to their creations.

The screenshot tool was another impression. You can take in-game screenshots and save them onto the HDD. The character can actually pose for the screenshot as well.

He also enjoyed the music in the game, saying that the music can turn the level into a rhythm game. You can place different sounds in objects you create, so when your character walks past it, a sound will play. That means you can make a line of sounds and run past them playing a song.

You will also be able to make objects you create a collectible item in levels you create and upload online. You can create leaderboards within that object to to reward a trophy or such to the person that gets it. The trophy is also made by you.

[5 Incredible ‘Little Big Planet’ Details — Including How Enemies Work]

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  • TuxBobble

    This game can’t show up soon enough, in my opinion. Every piece of information I hear about it makes me want it more, and more, and more…

  • incredibilistic

    I agree, it’s getting harder and harder to not have this game in my collection.

    With so much customization I’m not surprised it took so long for this game to get done. My guess is that they still have ideas up their sleeve that they’ll either leave on the cutting room floor or offer as DLC down the line.

    Either way this is turning out to be awesome.